Archive for October, 2009

Oct 27 2009

Writing visit and deciphering cyphers

Steve just had a guest in, a writer friend from Montana, and we had an enjoyable week here at the Dreamcafe hanging out and having many writing conversations. I’ve had this next topic come up in writing talks with two different people just in the past week, and since it’s something I’ve been working on myself in the novel over the past couple of months–with some measure of success ongoing–I’m interested to hear other thoughts.

In the character creation phase, I’ve noticed a couple of different ways (so far) that they tend to show up for a story. A quite common way is to discern that a story needs a particular person or type of person for a plot-important role, and through various methods gradually increase your understanding of that character until they morph from flat into 3D “alive” people about whom you care and want to know what happens to them. (A different way, characters showing up Athena-like as fully formed personalities from when they first arrive on the scene, is very interesting but perhaps a subject for another post.) This post is more concerned with a pothole along the first path, when you either aren’t sure which tricks to use to bring your Frankensteinian creation to full life, or when you’ve tried all the tricks in your toolbox and they still lay inert, cyphers upon the page.

What are some of the tricks in your toolbox for solving such an issue? Advice I’ve personally given this week includes the classic actor question: for each character ask yourself “what is their motivation for being here and doing these things in this place and time”? If you’re a visualizer, then close your eyes and view the story world through the eyes of your POV character. How do they move through their environment? What traits about others do they observe or note when interacting? What do they observe, what are they likely to ignore as irrelevant? These questions and more can help focus your visualization and possibly give new insight into a character.

If you’ve done a slow build and already know a lot about the character but they are still motivationally mysterious, make sure you haven’t neglected developing their idiosyncrasies of behavior and attitude. Maybe they’re the sort of person to always wake up at 7:03 am each day, or they genuinely believe they’ve seen Elvis in the grocery store, or they always play the same sequence of “lucky” prime number lottery picks that are the combo of their first address and the anniversary of their first break-up for reasons known only to themselves. The more of these quirks you know, the more likely you’ll start seeing some indication that the character is taking on a “life of their own” in the story world.

There’s the interview approach, where you write both sides of you asking your character questions that you want to know the answers to, and their responses to those questions. And don’t forget Steve Brust’s classic advice (that’s obviously worked well for him for a while now), which is “don’t forget the cool”. If you make a character who YOU think is cool and are interested in following around to see what they do, there’s a good chance that at least some percentage of your audience will agree with you and want to follow along too.

So that’s some of what I’ve been saying; what are your thoughts on the matter?

4 responses so far

Oct 25 2009

Fangoria review – Unspeakable Horror

I completely neglected to post this very cool thing when it went up a couple of weeks ago. I’ll soon be back to weekly writerly posts and more frequent news here as some non-internet projects finish up. In the meantime, my awesome Dark Scribe Press editors continue to spread the word about the Unspeakable Horror anthology in various ways. The latest piece of exposure is an interview up on the well-known Fangoria horror fan website. The interview includes short bits from several of the contributing authors, including yours truly!

Click HERE to check out the Fangoria article, or HERE to go to the Amazon link for the anthology, should you be one of those who haven’t yet had the pleasure and wish to correct that lack.

Comments Off on Fangoria review – Unspeakable Horror