Archive for the 'set and setting' Category

Feb 22 2010

World-building wanderings

Published by Reesa under Writing, set and setting

I was having a conversation with Nathan yesterday about a potentially collaborative series project, and we came fairly quickly up against one of the first questions that will decide a major piece of the story’s setting. Does the idea premise in question happen more scientifically (where it could be our Earth but later than now or earlier than recorded history) or more magically (where it’s more of a parallel-Earth setting or a clearly fantasy world). Obviously, if you aren’t writing some form of speculative fiction, this might not be the first sticking point in building your story’s world, but I thought it an interesting example of some of the weird fun that crops up when creating worlds for stories to live in.

One of the interesting bits is that in this example, it doesn’t really matter to the overall arc of the story which path we choose, but the specifics of how the story takes form — the details — are hugely affected by the world-building choices we make here. The choice might not affect the basic story concept, but it affects nearly everything about how the story manifests.

Sometimes you start with a sketch of a world, build some details, and then find an interesting person or people in that world to create a story around as you learn more about the world. Other times you start with a strong character that is obviously not of the world as we know it, and you have to discover the world that character comes from through exploring that character. Both approaches, in the end, can net you a finished story set in another world, but the process will be different along the way depending on which you choose.

Have you tried either of these approaches? What worked well, what was difficult?

Also, just because you’re creating a world from scratch doesn’t mean you can haphazardly create whatever you like to fill it. Readers can often sense when something is pieced together without a lot of coherency backstage, and it’s an avoidably easy way to lose your reader’s interest. Do your research! You’ll often do even more research on a project of this type than you would for a story largely set in the Earth we know.

Why? Well, think about it. If you’re doing a standard medieval-fantasy world, instead of reading all the other published fantasy authors who likely also skimped on their research, read things like A Medieval Home Companion, or any number of other books giving historical or cultural data from around the time in Earth history that most closely mirrors the development of your fantasy world. And how about that warfare, so common to both science fiction and fantasy settings? Unless you’ve had some decent military training, watching war movies on DVD will not fill in the required gaps in your knowledge, nor will an introductory Wiki article. (No, not even the very pretty Lord of the Rings trilogy.) Make yourself go research accounts from war leaders of the time period similar to when you’re writing (when possible), as well as read more general books like Sun Tzu’s The Art Of War.

An excellent link to finish this off for now is over on SFReader.com: David Walton is a writer who has compiled –and organized by topic category — dozens of articles from several talented and published writers spanning most aspects of the writing-and-publishing industry. There are over a dozen articles linked in his “Ideas: World-Building” section. (NOTE: Some links are broken.)

What are your thoughts or questions about world-building? Stuck spots, cool creations, favorite methods, etc?

3 responses so far

Jul 19 2009

setting thoughts

Fourth Street Fantasy Convention was great this year (and promises to be awesome next year, add it to your reminders now!), and though I didn’t get to attend all the panels I got a lot of tasty thoughts and ideas from those I did attend.

One idea might have come from either a panel or one of the good discussions that happened throughout the weekend. I was reminded of the importance of setting in science fiction and fantasy stories. This, coupled with Ella’s sound critique, have caused me to revisit and refine where and when in space and time my novel exists. I spent much of my first draft slogging out what and who, and I’m quite fine with having delayed further development until now. On the other hand, I think not working out those when and where details now will make extra work for me in later drafts, and I do so try to avoid extra work where I can. (Extra work isn’t the same as more work, which I hardly ever avoid, so wipe those smirks off, smartarses!)

Someone at the con mentioned that in a fantasy work, the setting not only affects the characters and the plot, but in many ways is developed and acts like a character in its own right, in terms of its effects. I think this holds true for many sf settings as well; the same characters and basic plot will very likely turn out differently if I drop the characters into 1950s-style space opera instead of hyper-urban New Calcutta fifty years from now.

For those reading interested in cool discussion, I’ll start off with this question: What are your experiences where social, temporal, geographical, cultural, or other contexts significantly affected a particular event or creation? I’m finding for this novel, so far, that the cultural and ethnic heritages of the characters and the location in space-and-timeline of various events heavily affect the development of characterization and plot points.

One response so far